The Film and Episodic VFX Market to Create Over $5 Billion Opportunity Globally; Adoption of AR & VR Technology Booming in the Market-Arizton

CHICAGO, March 1, 2023 /PRNewswire/ — According to Arizton’s latest research report, the film and episodic VFX market will grow at a CAGR of 11.54% from 2022-2028. Film and Episodic VFX market revenue to double in the next six years.

Rising OTT platform penetration, increasing 5G networks, and growing AR & VR technology adoption drive the film & episodic VFX market. Moreover, vendors’ ongoing mergers & acquisitions, and partnerships in the film & episodic VFX market enable vendors to expand their VFX portfolios, expand across various platforms, and enter new markets, thereby enhancing their customer base. Vendors are trying to provide value-additions with better technology & experience, which are expected to favor market growth.

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BROWSE IN-DEPTH TOC ON FILM & EPISODIC VFX MARKET

53 – Tables
68 – Charts
191 – Pages

The Work from Home (WFH) trend is another crucial factor that has made OTT platforms popular worldwide. These platforms are widely accepted and appreciated for their ease of usage and personalized approach. Affordability is also one of the key factors. Netflix and Amazon Prime Video were the only two main platforms, but in recent times, several other names have popped up, which Disney+, Hulu TV, and many more. Hence, filmmakers have many options to choose from to sell their content. When the demand for content is high, the delivery time is less, which generates a lot of pressure. Therefore, this leads to a surge in demand for VFX in films and episodic content, indicating a high demand in the market.

FILM AND EPISODIC VFX MARKET REPORT SCOPE

Report Attributes

Details

Market Size (2028)

USD 9.91 Billion

Market Size (2022)

USD 5.15 Billion

CAGR (2022-2028)

11.54 %

Base Year

2022

Forecast Year

2023-2028

Market Segmentation

Technology, Usage, and Geography

Geographic Analysis

North America, Europe, APAC, Latin America, and Middle East & Africa

Countries Covered

The US, Canada, Germany, the UK, Italy, France, Spain, China, Japan, India, South Korea, Australia, Brazil, Mexico, the GCC, and South Africa

Key Players

DNEG, Weta FX, Framestore, Technicolor Creative Studios, Industrial Light & Magic, Rodeo FX, Scanline VFX, Sony Pictures Imageworks, Digital Domain, Cinesite, Zoic Studios, Animal Logic, FuseFX, Pixomondo, Outpost, The Third Floor, Method Studios, REALTIME, VFX Legion, Milk, CoSA VFX, Whiskytree, Worldwide FX, Blackmagic Design Pty. Ltd., Absolute Post, Luma Pictures, Lola Visual Effects, Freefolk, Glassworks, and Streamland Media

Market Dynamics

·  Rising Penetration of the VFX & Animation Industry

·  Increasing Popularity Among Millennial & Gen Z Population

·  Increasing Number of Internet Users and Smartphone Penetration

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With the integration of 5G, VFX film & episodic will continue to enhance, even when it is of the highest quality. As the quality of film & episodic content continues to increase, the future of VFX is on an interesting path. With 5G, new tools and techniques can be developed much better and faster in the media industry. However, the Millennial & gen Z population are highly aware of various new VFX films & series in various OTT platforms that are trending in the market. They offer the long-term potential for VFX vendors to expand their revenue. Hence, millennials and Gen Z are increasingly pushing the demand for VFX film & episodic content worldwide.

ADOPTION OF AR & VR TECHNOLOGY

In film & episodic VFX, AR enables users to experience the film & episodic audio and visual content in the real environment. It allows the creation of a film within the existing environment. The increasing tablet and mobile device penetration and the rising adoption of technologies in several industries lead the market growth. The AR and VR technology offers users an entertaining and immersive experience, which enables VFX companies to integrate these features into their platforms. Hence, continuous development and evolution are leading to the development of a better and more advanced version of film & episodic VFX. The accessibility of entertainment with the help of VFX is changing dramatically. AR and VR-based films & episodic are increasingly gaining popularity among viewers and are providing significant growth opportunities to the market for developers. AR-based films & episodic have already gained considerable momentum, but continuous innovation in the VR field is expected to provide new growth opportunities in the market.

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KEY VENDOR

  • DNEG
  • Weta FX
  • Framestore
  • Technicolor Creative Studios
  • Industrial Light & Magic
  • Rodeo FX
  • Scanline VFX
  • Sony Pictures Imageworks
  • Digital Domain
  • Cinesite
  • Zoic Studios
  • Animal Logic
  • FuseFX
  • Pixomondo
  • Outpost
  • The Third Floor
  • Method Studios
  • REALTIME
  • VFX Legion
  • Milk
  • CoSA VFX
  • Whiskytree
  • Worldwide FX
  • Blackmagic Design Pty. Ltd.
  • Absolute Post
  • Luma Pictures
  • Lola Visual Effects
  • Freefolk
  • Glassworks
  • Streamland Media

MARKET SEGMENTATION

Technology

  • CGI (Computer Generated Imagery)
  • Compositing
  • Motion Capture

Usage

  • Film (Theatrical and Digital)
  • Digital Episodic
  • TV Episodic and Film

Geography

  • North America
    • The US
    • Canada
  • Europe
    • Germany
    • The UK
    • Italy
    • France
    • Spain
  • APAC
    • China
    • Japan
    • India
    • South Korea
    • Australia
  • Latin America
    • Brazil
    • Mexico
  • Middle East & Africa
    • GCC
    • South Africa

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TABLE OF CONTENT

1 RESEARCH METHODOLOGY

2 RESEARCH OBJECTIVES

3 RESEARCH PROCESS

4 SCOPE & COVERAGE

4.1 MARKET DEFINITION

4.1.1 INCLUSIONS

4.1.2 EXCLUSIONS

4.1.3 MARKET ESTIMATION CAVEATS

4.2 BASE YEAR

4.3 SCOPE OF THE STUDY

4.4 MARKET SEGMENTATION

4.4.1 MARKET SEGMENTATION BY USAGE

4.4.2 MARKET SEGMENTATION BY TECHNOLOGY

4.4.3 MARKET SEGMENTATION BY GEOGRAPHY

5 REPORT ASSUMPTIONS & CAVEATS

5.1 KEY CAVEATS

5.2 CURRENCY CONVERSION

5.3 MARKET DERIVATION

6 PREMIUM INSIGHTS

6.1 MARKET OVERVIEW

6.2 MARKET DYNAMICS: KEY TRENDS, DRIVERS, AND RESTRAINTS

6.2.1 MARKET TRENDS

6.2.2 MARKET ENABLERS

6.2.3 MARKET RESTRAINTS

6.3 SEGMENT ANALYSIS

6.4 GEOGRAPHICAL ANALYSIS

6.5 COMPETITIVE LANDSCAPE

7 MARKET AT A GLANCE

8 INTRODUCTION

8.1 OVERVIEW

8.2 EXPONENTIAL EVOLUTION OF VFX INDUSTRY

8.3 BUDDING TRENDS IN VFX INDUSTRY

8.4 SOFTWARE USED FOR VFX

8.5 IMPACT OF VFX ON ENTERTAINMENT INDUSTRY

8.6 VFX TECHNOLOGIES

8.7 VFX SERVICE PROVIDERS

9 MARKET OPPORTUNITIES & TRENDS

9.1 RISING PENETRATION OF OTT PLATFORMS

9.2 INCREASING PENETRATION OF 5G NETWORK

9.3 GROWING ADOPTION OF AR & VR TECHNOLOGY

10 MARKET GROWTH ENABLERS

10.1 RISING PENETRATION OF VFX & ANIMATION INDUSTRY

10.2 INCREASING POPULARITY AMONG MILLENNIAL & GEN Z POPULATIONS

10.3 INCREASING NUMBER OF INTERNET USERS AND SMARTPHONE PENETRATION

11 MARKET RESTRAINTS

11.1 SHORTAGE OF SKILLED VFX ARTISTS

11.2 HIGHLY COMPETITIVE MARKETPLACE

12 MARKET LANDSCAPE

12.1 MARKET SIZE & FORECAST

12.2 FIVE FORCES ANALYSIS

12.2.1 THREAT OF NEW ENTRANTS

12.2.2 BARGAINING POWER OF SUPPLIERS

12.2.3 BARGAINING POWER OF BUYERS

12.2.4 THREAT OF SUBSTITUTES

12.2.5 COMPETITIVE RIVALRY

13 TECHNOLOGY

13.1 MARKET OVERVIEW

13.2 CGI

13.2.1 MARKET OVERVIEW

13.3 COMPOSITING

13.3.1 MARKET OVERVIEW

13.4 MOTION CAPTURE

13.4.1 MARKET OVERVIEW

14 USAGE

14.1 MARKET SNAPSHOT & GROWTH ENGINE

14.2 MARKET OVERVIEW

14.3 FILM (THEATRICAL AND DIGITAL)

14.3.1 MARKET SIZE & FORECAST

14.3.2 MARKET BY GEOGRAPHY

14.4 DIGITAL EPISODIC

14.4.1 MARKET SIZE & FORECAST

14.4.2 MARKET BY GEOGRAPHY

14.5 TV EPISODIC AND FILM

14.5.1 MARKET SIZE & FORECAST

14.5.2 MARKET BY GEOGRAPHY

15 GEOGRAPHY

15.1 MARKET SNAPSHOT & GROWTH ENGINE

15.2 GEOGRAPHIC OVERVIEW

16 NORTH AMERICA

16.1 MARKET SIZE & FORECAST

16.2 USAGE

16.2.1 MARKET SIZE & FORECAST

16.3 KEY COUNTRIES

16.3.1 US: MARKET SIZE & FORECAST

16.3.2 CANADA: MARKET SIZE & FORECAST

17 EUROPE

17.1 MARKET SIZE & FORECAST

17.2 USAGE

17.2.1 MARKET SIZE & FORECAST

17.3 KEY COUNTRIES

17.3.1 UK: MARKET SIZE & FORECAST

17.3.2 GERMANY: MARKET SIZE & FORECAST

17.3.3 FRANCE: MARKET SIZE & FORECAST

17.3.4 ITALY: MARKET SIZE & FORECAST

17.3.5 SPAIN: MARKET SIZE & FORECAST

18 APAC

18.1 MARKET SIZE & FORECAST

18.2 USAGE

18.2.1 MARKET SIZE & FORECAST

18.3 KEY COUNTRIES

18.3.1 CHINA: MARKET SIZE & FORECAST

18.3.2 JAPAN: MARKET SIZE & FORECAST

18.3.3 INDIA: MARKET SIZE & FORECAST

18.3.4 SOUTH KOREA: MARKET SIZE & FORECAST

18.3.5 AUSTRALIA: MARKET SIZE & FORECAST

19 LATIN AMERICA

19.1 MARKET SIZE & FORECAST

19.2 USAGE

19.2.1 MARKET SIZE & FORECAST

19.3 KEY COUNTRIES

19.3.1 BRAZIL: MARKET SIZE & FORECAST

19.3.2 MEXICO: MARKET SIZE & FORECAST

20 MIDDLE EAST & AFRICA

20.1 MARKET SIZE & FORECAST

20.2 USAGE

20.2.1 MARKET SIZE & FORECAST

20.3 KEY COUNTRIES

20.3.1 GCC: MARKET SIZE & FORECAST

20.3.2 SOUTH AFRICA: MARKET SIZE & FORECAST

21 COMPETITIVE LANDSCAPE

21.1 COMPETITION OVERVIEW

22 KEY COMPANY PROFILES

22.1 DNEG

22.1.1 BUSINESS OVERVIEW

22.1.2 WORK

22.1.3 KEY STRATEGIES

22.1.4 KEY STRENGTHS

22.1.5 KEY OPPORTUNITIES

22.2 WETA FX

22.3 FRAMESTORE

22.4 TECHNICOLOR CREATIVE STUDIOS

22.5 INDUSTRIAL LIGHT & MAGIC

23 OTHER PROMINENT VENDORS

23.1 RODEO FX

23.1.1 BUSINESS OVERVIEW

23.1.2 WORK

23.2 SCANLINE VFX

23.3 SONY PICTURES IMAGEWORKS

23.4 DIGITAL DOMAIN

23.5 CINESITE

23.6 ZOIC STUDIOS

23.7 ANIMAL LOGIC

23.8 FUSEFX

23.9 PIXOMONDO

23.10 OUTPOST

23.11 THE THIRD FLOOR

23.12 METHOD STUDIOS

23.13 REALTIME

23.14 VFX LEGION

23.15 MILK

23.16 COSA VFX

23.17 WHISKYTREE

23.18 WORLDWIDE FX

23.19 BLACKMAGICDESIGN

23.2 ABSOLUTE POST

23.21 LUMA PICTURES

23.22 LOLA VISUAL EFFECTS

23.23 FREEFOLK

23.24 GLASSWORKS

23.25 STREAMLAND MEDIA

24 REPORT SUMMARY

24.1 KEY TAKEAWAYS

24.2 STRATEGIC RECOMMENDATIONS

25 QUANTITATIVE SUMMARY

25.1 MARKET BY GEOGRAPHY

25.2 NORTH AMERICA

25.2.1 USAGE

25.3 EUROPE

25.3.1 USAGE

25.4 APAC

25.4.1 USAGE

25.5 LATIN AMERICA

25.5.1 USAGE

25.6 MIDDLE EAST & AFRICA

25.6.1 USAGE

25.7 USAGE

25.7.1 FILM (THEATRICAL AND DIGITAL)

25.7.2 DIGITAL EPISODIC

25.7.3 TV EPISODIC AND FILM

26 APPENDIX

26.1 ABBREVIATIONS

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SOURCE Arizton Advisory & Intelligence

The Film and Episodic VFX Market to Create Over  Billion Opportunity Globally; Adoption of AR & VR Technology Booming in the Market-Arizton



Originally published at https://www.prnewswire.com/news-releases/the-film-and-episodic-vfx-market-to-create-over-5-billion-opportunity-globally-adoption-of-ar–vr-technology-booming-in-the-market-arizton-301759134.html
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